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Deep Blue—the darkest and most inaccessible part of the Rageron jungles
Dream Sharing—occurs when a Kindred warrior’s mind aligns with that of his bride and they begin to see each other’s day to day activities and memories in their sleep. However, the alignment of the two (or three in the case of the Twin Kindred) minds can take several forms and is not limited to sleep.
Fireflower Juice—an alcoholic beverage made from the Fireflower plant native to Rageron. It resembles milk in appearance but has the flavor of honey, vanilla, lavender and blueberries.
High Councilor—the rightful ruler and defender of the Kindred home planet, First World. Only the High Councilor may sit upon the throne of wisdom and see with the eye of foreknowledge. Without a High Councilor in place, First World and the rest of the Kindred race cannot be adequately protected against the evil machinations of the Hoard.
Hoard—an ancient enemy of the First Kindred also known as the Grimlax or the Blackness which eats the Stars, they are evil, demonic beings with ravenous appetites and a desire to conquer, devour, and destroy every living thing in the universe. They are divided into tribes with the lowest echelon being the most numerous and primitive. The elite or upper echelon tribes are more sophisticated and intelligent but also much more dangerous. They are notoriously manipulative and able to change their appearances using a technique called “shadowing” to look like anyone or anything they choose.
Kindred—a race of genetic traders who have traveled the universe for centuries looking for viable matches to expand their gene pool. Since a genetic anomaly ensures that their population is ninety-five percent male, they are specifically looking for women.
The three genetic trades the Kindred have already made have resulted in three very specific types of men. But though they take on some of the physical characteristics of the race they are trading with, the Kindred gene always ensures three things: physical prowess, extremely large and muscular body structure, and undying loyalty to the female of their choice.
Krik-ka-re—a Scourge tradition in which the mind life of one being may be traded for or ransomed by another.
Kusax—a special knife made from the tainted metal at the core of the Scourge home planet. One scratch can be deadly as it infects the wounded person with a soul poison which ensures a slow, agonizing death.
Law of Conduct—the Kindred law which says every warrior is responsible for the good behavior of his bride and gives him the right to punish her—within reason. Often the “punishment” is sexual in nature and some brides become serial offenders simply to experience their Kindred warrior’s particular form of discipline. ; )
Luck Kiss—a kiss performed by the best man and maid of honor at a Kindred Bonding Ceremony in order to bring the happy couple good luck.
Mate of my kin—the way Kindred warriors refer to the brides chosen by their brothers. It is analogous to the English term sister-in-law.
Marks of Possession—the Scourge way of marking a female as their mate. The Marks of Possession include a close-fitting collar, piercings in the nipples and clitoral hood, and a brand on the inner hip or the top of the buttocks. Scourge with Kindred blood also desire to scent-mark their mates but they require the traditional marks of their kind to really feel bonded to the female of their choice.
Mother of All Life—the main Kindred Deity, a kind and benevolent goddess whose teachings include respect and reverence for all things female.
Numala—a Blood Kindred name which means “liquid pussy.” It refers to a female who produces more than the regular amount of lubrication when aroused. Numalas are much prized by the Blood Kindred and sought after as mates because they are more likely to be able to accommodate a Blood Kindred warrior’s larger than average cock.
Psychic-Knife—a torture device developed by the Scourge which is able to break the mental and emotional bond between a Kindred and his bride.
Rage—also Protective Rage or Berserker Rage—a state of altered consciousness that comes over a Kindred warrior when his bride is threatened. It floods the bloodstream with endorphins and causes such intense anger and aggression that a Kindred in this state becomes a killing machine who will die to protect the woman he has claimed.
Sacred Grove—an area of green and purple trees that houses the temple of the Mother of All Life. The Kindred Mother ship has been equipped with an artificial green sun like the one on their home world in order to allow these holy trees to grow and flourish.
Scourge—a genetic trade gone wrong, these menacing outsiders have twisted desires and sexual needs fierce enough to frighten away even the most adventurous. Their need to dominate and possess their women completely has led to a strange prophesy that they must fulfill…or die trying.
Scourge Prophesy—“One of two, alike and yet different—the double fruit of a single womb from the third planet of a yellow sun. She shall be marked with a white star between her breasts.” These words were spoken by Mee’ah—the last living female of the Scourge race who was believed to be a great seer. The Scourge are a dying race, forced to create new members in artificial wombs called flesh tanks or vats because they have no females. Yet, because they have some of the same genetic characteristics as the Kindred, they are able to create only male children and each new generation is weaker than the last. The prophesy refers to the woman the Scourge believe will be able to mate with the AllFather and bear only daughters to rejuvenate their race.
Skrillix Plant—also known as the Pain Vine. This plant is found only in the heart of the Rageron jungles called the Deep Blue. The brilliant crimson berries of the skrillix are said to cure many illnesses, including stasis sickness and can also dissolve an improperly placed or artificial soul bond. The thorns are said to be as poisonous as the berries are helpful. One prick from a skrillix thorn can give waking nightmares, forcing the victim to relive painful memories. When minds are linked by the juice of the berries, these visions can be shared with others who can witness them via a chemically induced neural link.
Take-me—an animal native to Twin Moons that has been domesticated by the Kindred for transportation aboard their ship. The Take-me has green fur and two heads, one on either end. Each head has three purple eyes. The Take-me has the unique features of being to expand and compress its mass which makes it ideal for storage. Because they originally lived in caves, most Take-mes stay very contentedly in small dark areas in the Kindred food prep areas where they live off the scraps and leavings of their master’s meals. They can eat almost anything except banana peels which they are allergic to.
Tharp—an animal that looks very much like a thin fur blanket which can be worn as a garment. Tharps are cultivated on Tranq Prime and prized for their ability to multiply their host’s body heat and keep them warm in even the most frigid conditions. A tharp can be worn by only one person— as a neophyte or youngster it imprints upon a host and will slowly starve if parted from them. Tharps are intelligent and capable of limited movement. They live as long as their host and subsist only on body heat, needing no other form of sustenance to survive.
Think-Me—a thin silver wire worn around the temples which facilitates mental communication between people who already have an intimate connection.
Touch-U—a flat black mat-like animal native to Tranq Prime which the Kindred have adapted to be a home health appliance. The Touch-U is capable of giving a gentle massage or an all-out erotic experience depending on which button is pushed.
Twin Kindred—come from Twin Moons—a world of vast, stormy oceans dotted with craggy but beautiful islands. True to their namesake, Twin Kindred always come in pairs. The brothers are not identical, however. There is always a light twin and a dark twin. These labels refer not just to skin, hair, and eye coloring but to the twin’s moods and perceptions of the world. The dark twin in the pair is usually more moody and withdrawn while the light twin takes a substantially brighter view of life. The twins are closely linked and able to sense each other’s emotions. They cannot be separated b